We've made a small gameplay adjustment to how certain overworld structures work.
From now on, aerial movement (Elytra / flight) will no longer function when approaching or entering progression-based structures such as:
• Ancient Cities
• Strongholds
• Trial Chambers
• Woodland Mansions
• Ocean Monuments
• Jungle Temples
• Desert Pyramids
These areas are designed around exploration, navigation, and engagement — not flyovers.
You can still walk in, descend naturally, and explore as intended.
Flight remains fully usable in:
β The Nether
β The End (including End Cities)
So late-game travel and raiding is untouched.
This simply ensures that key survival content keeps its intended challenge and atmosphere rather than being bypassed from above.
Nothing else about exploration has changed π

